Re-skinning branded games for kiosks
We re-styled finished HTML5 games for an events-technology company: portrait screens, new graphics, language versions and repeat re-skins.
We adapted 26 licensed Construct 3 and HTML5 games for Z League's mobile app: rewarded ads, lives and levels, win and loss results, and the messages between each game and the app.
Z League runs a mobile gaming app. Instead of building every game from scratch, it licenses ready-made HTML5 games from third-party vendors and needs each one reshaped to fit the app: the same rules for rewarded ads, lives, levels and results in every game, and a clean hand-off between the game and the app. We were the studio that did that work, game after game.
Every game came with a short written brief, and most followed the same pattern:
Most games needed careful edits. Five needed much more: we replaced a large part of their objects, screens and logic, and in some cases re-themed the game (a deep-sea jumper became a scuba-diver game, a watermelon merge game became a fruit merge). Those were rebuilt in Construct 3 so that they behave like the rest of the library.
The 26 delivered games fall into a few families: merge puzzles, level-based puzzle games (parking, painting, word search, pipes, cats, hexagons), word and card games, one-tap arcade games, and sports and physics games. Among them are Traffic Escape, Screw Spin, Bus Frenzy, Brush Master, Card War, Cut & Dunk and Mini Golf. Twenty-four are Construct 3 projects and two are HTML5 games written with CreateJS and Babylon.js.
We keep the working demo private, because the games belong to the client and their vendors. Tell us what you need and we will walk you through it.
We re-styled finished HTML5 games for an events-technology company: portrait screens, new graphics, language versions and repeat re-skins.