
Real-time multiplayer Arabic games for Asafeer
Arabic learning games where children race and battle live — from Unity WebGL arcade games to a family of real-time multiplayer games on a self-hosted server.
What our clients asked for, what we built, and where learners play it.

Arabic learning games where children race and battle live — from Unity WebGL arcade games to a family of real-time multiplayer games on a self-hosted server.

An interactive game that trains P&G's internal leaders on real business scenarios — branching decisions, consequences, and debriefs.

More than 25 maths, spelling, sign-language, coding and NGSS-aligned science games for kindergarten to grade 5 — each designed, illustrated and built by us.

An educational library of Flash games — biology, dinosaurs, astronomy, geography and spelling — rebuilt in HTML5, then extended with new games in the same style.
Three HTML5 games that teach safe social-media use, online security and scam awareness — for a Singapore events team, including a touch-screen kiosk game.

A browser escape room built from scenes, puzzles and inventory — the same machinery behind guided exploration and puzzle-based learning.
A quiz-based, interactive experience that helps customers discover Biotherm's skincare range — and ends by recommending the right product. For a L'Oréal brand.
Learning games for Creative Galileo's Little Singham: Kids Early Learning App, for children aged 3 to 8 — an app that passed a million downloads in its first six months.
A career explorer for AdvanceNet Labs: anyone from students to working professionals enters their expenses, expectations, education and earnings, and the tool shows what it would practically take to reach their goals.
Five learning games and a level-selection screen integrated into the Uolo app — for an Indian EdTech company working with schools.

Twelve HTML5 games for eSpark Learning, the Chicago EdTech company behind a PreK–8 math and reading programme — delivered over two years of quarterly contracts.

A band of children who each stand for a value — love, faith, kindness and more — designed so children can see those values and connect with them, plus the video used to pitch the project to investors.

Five browser games for Phunics, the phonics reading programme from USA English, that help young children learn English words — built in close collaboration with Toby Johnson and Victoria Tang.

CivRoller, BioBlaster and CauseDive — three review mini-games we developed for V Pro for APWH, a mobile app that helps students prepare for AP World History.

A guided, side-scrolling tour of Malaysia in which players answer timed scenario questions and cut their carbon-footprint score — developed for Planet Us, Biji-biji Initiative's environmental exhibition, supported by the U.S. Embassy in Kuala Lumpur.
From single games to multi-year relationships.